|
COMPUTER E-BOOKS |
|
Maya Software Rendering: A Technical Overview By Andrew Pearce and Kelvin Sung This document describes some of the technical details of the Maya 1.0 Software Renderer. |
|
Timing for Animation By Harold Whitaker,John Halas Timing for Animation helps for focus solely on the timing aspects of animation and the importance of timing in the creation of quality animation. |
|
|
|
Advanced 3D Game Programming Using DirectX 9.0 By Peter Walsh This book for the programmers who are new to graphics and game programming. It covers Direct 3D, DirectInput, and DirectSound, artificial intelligence, networking, multithreading. |

|
Download E-books on Graphics and Animation |